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At debut, The Last of Us on PC is a rare and unimpressive PlayStation port.

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At debut

I had planned to discuss how The Last of Us Part I’s arrival on the PC is the most recent illustration of a fantastic PC port of a Sony PlayStation game. But that’s not the case, regrettably. Players are dissatisfied with The Last of Us Part I, which was released yesterday on PC. 67 percent of the more than 9,000 evaluations in the Steam shop are unfavourable.

Players on Windows are experiencing problems ranging from sporadic crashes and stuttering to lengthy shader compilation times to characters unexpectedly being drenched in cut scenes. The game also seems to be under-optimized, consuming a lot of VRAM on PCs and experiencing frame drops. On my own test, I’ve personally noticed crashes and sporadic frame rate decreases.

machine, which has an RTX 4090 and is a high-end gaming Computer.

It’s already awful enough that Naughty Dog, a PlayStation studio, had to make a statement. The studio tweeted from its official account, “The Last of Us Part I PC players: we’ve heard your worries, and our team is currently examining several issues you’ve mentioned. Although we’ll keep you informed, our staff is prioritising upgrades and will fix problems in subsequent patches.The statement comes over two months after Naughty Dog said it wanted to “make sure that The Last of Us Part I PC debut is in the greatest form possible” when it postponed The Last of Us Part I’s PC release. The extra few weeks of work on the game’s development were meant to make sure it “lives up to your, and our, standards.”When co-president of Naughty Dog Neil Druckmann teased the game last year and Valve recently utilised the title in a marketing picture for its portable gaming PC, the game was also planned to debut on Steam Deck. Part of The Last of Us It hasn’t been validated for the Steam Deck yet, and compiling the shaders on the portable device takes around an hour. You might as well abandon up if you attempt to launch the game before that since you will experience extremely sluggish performance up until the shader processing is finished. Yet, the two-hour Steam refund window is only half as long as the one-hour wait for shaders to compile.

Performance is still lacking on the Steam Deck even after shaders have been built. With a mix of low and medium settings and FSR quality enabled, I routinely observed frame rates under 30 fps and even 20 fps in the game’s opening sequences. Nevertheless, the frame rate remained steady during cut scenes. Others report similar outcomes. To optimise this on Steam Deck and have it thoroughly certified, it seems like Naughty Dog will need to put in a lot more effort.Because no one obtained codes before to the game’s debut yesterday, professional reviewers and critics have been unable to raise the alarm. That’s often a hint that a game is going to be popular, and given the launch delay, it seems like the PC port’s creators should have had even more time to improve it. Many fans, like myself, have been left to question whether the PC adaptation was hurriedly released to capitalise on HBO’s well-received Last of Us TV series. There was minimal need to speed the conversion because this is already a remake of a game that was launched a decade ago.

Shader construction difficulties may be the cause of many crashes and other performance concerns. Several current PC games suffer from lengthy shader compilation processes and in-game stutter, therefore developers are increasingly creating them when the game initially loads to prevent stuttering later on.

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The Last of Us Part I PC port, developed by Iron Galaxy and Naughty Dog, may be experiencing performance and shader creation difficulties as a result of a fault in the Oodle decompression library that the team is utilising. Several Reddit users discovered that switching to an earlier library version increased performance and sharply reduced the time it took to construct shaders.This might be a reasonably quick and simple repair to alleviate some of the initial concerns if the Oodle decompression library is actually the culprit, but I have a suspicion that the shader compilation at launch won’t go away totally. This strategy was originally used by Iron Galaxy for the PC version of Uncharted: Legacy of Thieves. Its endeavour was described by Digital Foundry as “an accomplished but unambitious PC version,” with load times and stuttering problems.The Last of Us Part I’s dismal PC release comes after several great recent conversions from Sony’s PlayStation PC team. Great PC versions include Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales, while the PC version of God of War last year was among the finest yet. Returnal and Sackboy had some stuttering when they first appeared on the Computer, but they were both better instances of PlayStation PC transfers than the glitches that Horizon Zero Dawn encountered over three years ago.

With some ambitious intentions to expand its gaming footprint beyond its PlayStation 4 and PlayStation 5 consoles, Sony now wants 50% of its titles to be available on PC and mobile devices by 2025. Last year, PlayStation CEO Jim Ryan remarked, “We have the chance to go from a scenario of being present in a relatively restricted sector of the entire gaming software business, to being present pretty much everywhere.”

Spider-Man Remastered for PC has allusions to a PlayStation PC launcher, which may indicate that Sony is considering PlayStation Network connection for upcoming PC titles. In 2021, Sony also introduced its own PC gaming monitors, began utilising the PlayStation PC name, and purchased a PC port developer.

For PC players, this PlayStation PC effort seems promising, but many will be watching to see what Sony does next. More than 37 million copies of The Last of Us have been sold overall, and this year has already been a huge one for the game owing to the TV adaptation. The arrival of this week’s PlayStation titles on PC was anticipated to be yet another significant event.

The PC port temporarily derailed The Last of Us’ successful year since June also serves as the game’s 10-year anniversary. Developers have never had it easy when bringing console games to the PC, so Iron Galaxy and Naughty Dog will need to act swiftly to make things right.

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